Day: December 25, 2021

Gamification I

Gamification is the use of game elements and game design techniques in non-game contexts. Three main areas where gamification adds value : External : Marketing, Sales, Customer Engagement Internal : HR, Productivity enhancement, Crowdsourcing Behaviour change : Health and wellness, Sustainability, Personal Finance Game Elements : Points, Rewards, Avatars, Leaderboards, Badges, Challenges. Usually used game elements in…

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2021: Review

2021 was weird to say the least. It started with promise, fears on covid redacting, everything seeming to get normal. Unless it didn’t. It took a sharp U. Anxiety, loss of loved ones and complete chaos. Orientation of the mind changed, things that felt important changed, the way I perceive things changed. A lot of…

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